Wednesday, January 12, 2011

Returning to Ishimura - Dead Space Review

With Dead Space 2 due soon I loaded up my good friend Isaac Clarke and set out again on a journey of dismemberment upon the fair ship USG Ishimura. A full review is below.

Horror is a science of shadows and scares. Sure, getting overpowered by hideous creatures is scary, but what’s more unsettling is the fear of the unknown around the next corner. Like any good horror director, Dead Space knows this. The game revels in the claustrophobia of its environment and the you-against-the-masses principle that allows survival horrors to tap into our deepest psychological fears. But unlike other recent entries in the genre, I’m looking at you Resident Evil 5, Dead Space also knows that tension and release alone are not enough to make a great game. You need strong characters, you need action and you need variation. Welcome to Dead Space.

Set in the year 2414, you play as Isaac Clarke, an engineer dispatched as a member of a small team to investigate a distress signal on the interstellar mining spaceship USG Ishimura. Opening with Isaac watching a video from his girlfriend Nicole, a medic aboard the ship, it becomes clear that Ishimura has been infested with something sinister. Cue Isaac being isolated from his team, arm him with makeshift engineering weapons and limited ammo, throw in a government conspiracy, a crazy religious sect and stack him against hordes of grotesque alien Necromorphs and we’ve got the perfect blueprint for a survival horror.

You’d be right in thinking the setup isn’t the most original. Take the formula established by Resident Evil, combine with a freaky Event Horizon-like spaceship and blend with Bioshock’s blood-riddled walls and biotic powers and you’ve got the basics. Thankfully Dead Space has enough new wrinkles to transcend any copycat concerns.

First off there is the combat itself, armed with improvised mining tools like the plasma cutter (think plasma-based handgun) and the ripper (rotary buzz saw) Isaac’s weapons are memorable and functionally important. Take the plasma cutter, Isaac’s first weapon, as an example. Able to cut both vertically (primary fire) and horizontally (secondary fire) the ability to switch angles is vital to Dead Space’s combat mechanic of cutting the limbs from Necromorphs to kill them. Known as ‘strategic dismemberment’ Isaac’s limb-severing MO makes for some pretty hairy combat situations as it’s tough to shoot the legs when Necromorphs are trying to get intimate. Equally important, dismemberment is gory and a hell of a good time.


 
Like any survival horror worth its salt, ammo is scarce on Ishimura. To give Isaac a fighting chance when a gang (or is it a gaggle?) of Necros are descending, he’s equipped with a limited amount of stasis, a time slowing power, that must be recharged via packs or stations to fend off the enemy. When this runs out, as it inevitably will when a gangly beast is trying to munch your face off, there’s always kinesis, the power to pick up and launch objects. While such powers are certainly not new (see Bioshock, Mass Effect etc) they mesh well with the need for dismemberment.

Then there’s the enemy. The gruesome Necromorph are an unknown alien organism transformed from human corpses that litter Ishimura. Starting with the ‘basic model’ (think zombies but quicker) the creatures change and adapt. Soon you’ll be fighting off bug-like Necros that attack in packs, bloated ‘pregnants’ and wall-attached Guardians who shoot out other little nasties. There’s a strategy for each variation and equipping the wrong weapon drains both life and ammo. As Dead Space progresses earlier enemies will resurface in advanced forms, covered in a black tar, which requires extra damage before you’ll hear the joyous squelch of limb and body parting. The variation and adaptation of Necros throughout Dead Space keeps the gameplay tense and engaging.

General Necromorph slaughtering is broken up by gravity-free sequences, mini-games and interactive action scenes. These interjections break up the ferreting for ammo/Necromorph attack/go and fetch pattern that begins to form. This repetition is probably the one criticism that can be levelled at Dead Space. Particularly in its final third there’s a sense of “here we go again”, but a solid and satisfying ending removes any lasting damage.

Dead Space deserves your time and money. It’s a superbly crafted sci-fi survival horror. While it doesn’t reinvent the wheel there’s enough innovation, blood and guts and limb-lashing fun to keep you glued to the controller for at least one playthrough and probably multiple. Stack up on stasis, dim the lights and pack a spare set of dacks, the Ishimura is boarding.

Wednesday, January 5, 2011

Forget 2011 Predictions, Here's Your Gaming Horoscope

Forget predictions for the coming year, we need a gaming horoscope to sort out 2011.

NOTE: Predictions may not come true; the author takes no responsibility for disappointments. Success however is totally due to this blog and any related earnings should be offered up otherwise the Gods will be pissed.

Aries – 20th March – 20th April
The Ram:


Known for their neurotic and obsessive ways, The Ram will continue to play through 2009 titles trying to get every achievement/trophy for games from that year. When resting The Ram will search out bubble wrapped copies of Sega CD games for their collection and memorise the phonebook Rainman-style.

Taurus – 21st April – 19th May
The Bull:


The Bull is an independent and stubborn beast. In 2011, the Bull will continue to swear that Call of Duty is the only game worth playing. Ever. Period. Red Flags for the bull in 2011 will include casual gaming, liquids that aren’t beer and the colour pink.

Gemini –21st May – 21st June
The Twins:


The Twins will resume their dedication to co-op gaming and old Double Dragon titles. Known for their versatility, Gemini’s are like most game reviewers in that they never bother to actually play through a game.

Cancer –21st June – 23rd July
The Crab:

The Crab will continue to be the butt of many STD-related jokes in 2011. None more funny than: “Yo Mamma is so nasty she puts food in her panties to feed the crabs”.

Leo – 23rd July – 23rd August
The Lion:


A proud and well groomed creature, the Lion rejoiced in the recent release of Kinect. Now they can play kinectimals and virtually touch themselves. NOTE: Microsoft official distances themselves from this practice and would like it known that their hardware, or peripherals, are not designed for any sorts of risqué pleasures.

Virgo – 23rd August – 23rd September
The Virgin:


Like a trophy whore to King Kong: The Videogame, male variants of The Virgin will continue to follow attractive female gamers on MyIgn in their masses. Unfortunately for these Virgos, the profile pictures have simply been lifted from Google Images and they are actually chatting to an obese, sweaty middle aged man who splits his time between MyIgn and wearing a brown paper bag on his head in Chatroulette.

Libra – 23rd September – 23rd October
The Scales:


Being concerned with justice, Libras will continue to write largely undiscovered blogs about the great games that fail to win an audience. When not spruiking Alan Wake, Darksiders or Vanquish, they’ll whinge amongst themselves about how unjust it is that no-one is reading their blog.

Scorpio – 23rd October – 22nd November
The Scorpion:


Confused by 2011 Mortal Kombat’s confounding plot (are we friends with Sub Zero or do we want to kill him?), The Scorpion will return to the original Genesis version of the game where they have spent the most part of the decade. Now fat and lazy from using the ‘Get Over Here’ ability to grab common items while not moving from the couch, The Scorpion is a still a party favourite for his ability to take his face off and shoot fire from his exo-skeleton head.

Sagittarius – 22nd November – 22nd December
The Archer/Centaur:


As a half-human/half-horse, The Sagittarius will continue to spend a lot of lonely hours single-player gaming and will generally struggle to get into anyone’s pants. When the dysfunctional and sexually confused beast does try interaction with other it is usually in the form of creating a fake MyIGN account and pretending to be a hot gamer girl (see Virgo).

Capricorn – 22nd December – 20 January
The Seagoat:


Pissed off at being a cross between a goat and a fish but naturally introverted, Capricorns will stew in a sea of self-loathing and regret for most of 2011. The one bright spot will be the release of Fable 3.5, in which the main character’s dog dies and he is accompanied by a Seagoat. This newfound legitimacy will usher the Seagoat out into the public limelight, before a paparazzi-related report of relations with The Crab will tart the name of Capricorns everywhere.

Aquarius – 20 January – 19 February
The Water Carrier:


The perfect co-op companion, the Water Carrier is the kind of guy who’ll do all the grunt work. All he wants to do is give you his stimpak when you are hurt. While this simple, some would say naive, perspective will make for many great times in 2011, the absence of Adam Sandler’s The Waterboy II will be the cause of some heartbreak.

Pisces – 19 February – 20 March
The Fish:


Known for being extremely restless and slippery, The Fish will continue to try and win the approval of others by Following as many people as possible. But with a ratio of following-to-followers of 1000:1, The Fish will slide deep into a well of depression. Luckily for The Fish they have such a poor attention span that they forget what they were feeling bad about. They go back to Following.

Monday, January 3, 2011

Top Gaming Podcasts

As a stop gap between now and when another creative idea worms into my skull, here are my top five ‘gaming’ podcasts. I use the term ‘gaming’ with rabbit ears because some of these podcasts use the context of gaming as justification for a gang of guys sitting around sprouting lyrical about pop culture, the female anatomy and flatulence.
Top Gaming Podcasts
1) Weekend Confirmed – While it’s tough to pick between these podcasts, I pick Weekend Confirmed for the great cast they have. Host Garnett Lee is ultra passionate about his games and his character shines through as being genuine. You can tell he has a lot of ownership of the show and the authenticity of WC really appeals to me.
2) Joystiq Podcast – A great podcast that goes into impressive depths with the topics. The hosts are obviously passionate gamers and they have a strong balance and chemistry. The show can be really long, the 2010 Edition was 2 and a quarter hours worth, so those who like it fast-and-hard should probably check out Game Informer.
3) Rebel FM – In the Christmas Catastrophe edition, I swear they spent the best part of two hours without discuss a game at all. That said their relationship advice is sensational and the podcast is genuinely funny. Be warned, it’s not for the faint hearted, IGN’s own Scott Bromley brings the most completely self absorbed opinions you’re likely to hear. Compulsive listening.
4) Game Informer – Very business-like, professional cast. Host Matt Helgeson keeps the podcast on pace perfectly. It may be light on the funnies, but it’s heavy on serious gaming content.
Special Note: A Life Well Wasted – It’s unwise to rank A Life Well Wasted against other podcasts. Robert Ashley directs a radio show about video games rather than the let’s chat formula of all the other podcasts. The show involves some spectacular editing, with original music fused with Ashley’s narration and interviews from people involved with gaming. This includes the creators of games, the guy who owns the rights to Tetris and the game blogger who has arguably the world’s most stupendously large genitalia.
Do you agree? What podcasts do you think should be here?

Mad Men: The Videogame


It got me pondering what if they were to make a Mad Men game with the gaming characters we already have. Here’s what I’ve come up with.

Who do you think would be a good gaming match? Any help with Peggy Olsen would be much appreciated.

Don Draper/Default Commander Shepard
Similarities: Handsome, confident and able to pull the ladies. Both Draper and Shepard are smooth talkers who draw people in with a certain, hard to define magnetism. Even if their actions are sometimes questionable, it’s impossible to deny their charm.

Differences: With Shepard you’ve got to select the right thing to say, Draper always says the right thing. While both are great with the girls, Shepard does have a fondness for Alien sex that Draper has yet to mimic.

Bertram Cooper/Colonel Sanders

Similarities: They look the same. You don’t believe he is a video game character check here

Differences: Apart from copyright issues and the FACT that the Colonel was a racist,  they are practically the same.

Roger Sterling/Atlas-Fontaine

Similarities: sounds pleasant, but is sly and uses people to get what he wants.

Differences: Ryan is no silver fox. Sterling, for all his persuasive techniques, has failed to master mind control.

Lane Pryce/Newspaper Zombie
Similarities: Both wear glasses.

Differences: Lane is not a zombie. But every game needs a zombie.

Betty Francis/Princess Peach
Similarities: Both are hot blondes who sometimes need a little rescuing. Both Peach and Betty can be drama queens.

Differences: While Betty has had a few flings, it’s nothing compared to the obviously trampy Peach. I mean how many times can Bowser really lock you away before it stops becoming a coincidence?

Ken Cosgrove/Cole Phelps (L.A Noire)

Similarities: They look exactly the same (duh).

Difference –Phelps, a good cop in a bad town, is probably nothing like the easy-going charmer that is Cosgrove.

Pete Campbell/The Courier

Similarities: Despite both really just being errand boys, Campbell and the Courier are all about levelling up and they’ll do anything they can to get on top.

Differences: While Campbell has resorted to blackmail, to date he has not been known to club an innocent NPC to death with a golf club for a few measly caps.

Joan Harris/Joanna Dark

Similarities: Both are sexy, energetic redheads with strong personalities.

Differences: While game geeks the world round have probably fantasised about Joanna Dark, Joan Harris is by far the bigger sex symbol. Oh yeah, Joan Harris also isn’t a secret agent fighting extraterrestrials.